dyqc_hdapp/utils/weCropper.js

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2025-06-17 11:58:09 +08:00
/**
* we-cropper v1.3.9
* (c) 2020 dlhandsome
* @license MIT
*/
(function(global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global.WeCropper = factory());
}(this, (function() {
'use strict';
var device = void 0;
var TOUCH_STATE = ['touchstarted', 'touchmoved', 'touchended'];
function firstLetterUpper(str) {
return str.charAt(0).toUpperCase() + str.slice(1)
}
function setTouchState(instance) {
var arg = [],
len = arguments.length - 1;
while (len-- > 0) arg[len] = arguments[len + 1];
TOUCH_STATE.forEach(function(key, i) {
if (arg[i] !== undefined) {
instance[key] = arg[i];
}
});
}
function validator(instance, o) {
Object.defineProperties(instance, o);
}
function getDevice() {
if (!device) {
device = uni.getSystemInfoSync();
}
return device
}
var tmp = {};
var ref = getDevice();
var pixelRatio = ref.pixelRatio;
var DEFAULT = {
id: {
default: 'cropper',
get: function get() {
return tmp.id
},
set: function set(value) {
if (typeof(value) !== 'string') {
console.error(("id" + value + " is invalid"));
}
tmp.id = value;
}
},
width: {
default: 750,
get: function get() {
return tmp.width
},
set: function set(value) {
if (typeof(value) !== 'number') {
console.error(("width" + value + " is invalid"));
}
tmp.width = value;
}
},
height: {
default: 750,
get: function get() {
return tmp.height
},
set: function set(value) {
if (typeof(value) !== 'number') {
console.error(("height" + value + " is invalid"));
}
tmp.height = value;
}
},
pixelRatio: {
default: pixelRatio,
get: function get() {
return tmp.pixelRatio
},
set: function set(value) {
if (typeof(value) !== 'number') {
console.error(("pixelRatio" + value + " is invalid"));
}
tmp.pixelRatio = value;
}
},
scale: {
default: 2.5,
get: function get() {
return tmp.scale
},
set: function set(value) {
if (typeof(value) !== 'number') {
console.error(("scale" + value + " is invalid"));
}
tmp.scale = value;
}
},
zoom: {
default: 5,
get: function get() {
return tmp.zoom
},
set: function set(value) {
if (typeof(value) !== 'number') {
console.error(("zoom" + value + " is invalid"));
} else if (value < 0 || value > 10) {
console.error("zoom should be ranged in 0 ~ 10");
}
tmp.zoom = value;
}
},
src: {
default: '',
get: function get() {
return tmp.src
},
set: function set(value) {
if (typeof(value) !== 'string') {
console.error(("src" + value + " is invalid"));
}
tmp.src = value;
}
},
cut: {
default: {},
get: function get() {
return tmp.cut
},
set: function set(value) {
if (typeof(value) !== 'object') {
console.error(("cut" + value + " is invalid"));
}
tmp.cut = value;
}
},
boundStyle: {
default: {},
get: function get() {
return tmp.boundStyle
},
set: function set(value) {
if (typeof(value) !== 'object') {
console.error(("boundStyle" + value + " is invalid"));
}
tmp.boundStyle = value;
}
},
onReady: {
default: null,
get: function get() {
return tmp.ready
},
set: function set(value) {
tmp.ready = value;
}
},
onBeforeImageLoad: {
default: null,
get: function get() {
return tmp.beforeImageLoad
},
set: function set(value) {
tmp.beforeImageLoad = value;
}
},
onImageLoad: {
default: null,
get: function get() {
return tmp.imageLoad
},
set: function set(value) {
tmp.imageLoad = value;
}
},
onBeforeDraw: {
default: null,
get: function get() {
return tmp.beforeDraw
},
set: function set(value) {
tmp.beforeDraw = value;
}
}
};
var ref$1 = getDevice();
var windowWidth = ref$1.windowWidth;
function prepare() {
var self = this;
// v1.4.0 版本中将不再自动绑定we-cropper实例
self.attachPage = function() {
var pages = getCurrentPages();
// 获取到当前page上下文
var pageContext = pages[pages.length - 1];
// 把this依附在Page上下文的wecropper属性上便于在page钩子函数中访问
Object.defineProperty(pageContext, 'wecropper', {
get: function get() {
console.warn(
'Instance will not be automatically bound to the page after v1.4.0\n\n' +
'Please use a custom instance name instead\n\n' +
'Example: \n' +
'this.mycropper = new WeCropper(options)\n\n' +
'// ...\n' +
'this.mycropper.getCropperImage()'
);
return self
},
configurable: true
});
};
self.createCtx = function() {
var id = self.id;
var targetId = self.targetId;
if (id) {
self.ctx = self.ctx || uni.createCanvasContext(id);
self.targetCtx = self.targetCtx || uni.createCanvasContext(targetId);
} else {
console.error("constructor: create canvas context failed, 'id' must be valuable");
}
};
self.deviceRadio = windowWidth / 750;
}
var commonjsGlobal = typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !==
'undefined' ? self : {};
function createCommonjsModule(fn, module) {
return module = {
exports: {}
}, fn(module, module.exports), module.exports;
}
var tools = createCommonjsModule(function(module, exports) {
/**
* String type check
*/
exports.isStr = function(v) {
return typeof v === 'string';
};
/**
* Number type check
*/
exports.isNum = function(v) {
return typeof v === 'number';
};
/**
* Array type check
*/
exports.isArr = Array.isArray;
/**
* undefined type check
*/
exports.isUndef = function(v) {
return v === undefined;
};
exports.isTrue = function(v) {
return v === true;
};
exports.isFalse = function(v) {
return v === false;
};
/**
* Function type check
*/
exports.isFunc = function(v) {
return typeof v === 'function';
};
/**
* Quick object check - this is primarily used to tell
* Objects from primitive values when we know the value
* is a JSON-compliant type.
*/
exports.isObj = exports.isObject = function(obj) {
return obj !== null && typeof obj === 'object'
};
/**
* Strict object type check. Only returns true
* for plain JavaScript objects.
*/
var _toString = Object.prototype.toString;
exports.isPlainObject = function(obj) {
return _toString.call(obj) === '[object Object]'
};
/**
* Check whether the object has the property.
*/
var hasOwnProperty = Object.prototype.hasOwnProperty;
exports.hasOwn = function(obj, key) {
return hasOwnProperty.call(obj, key)
};
/**
* Perform no operation.
* Stubbing args to make Flow happy without leaving useless transpiled code
* with ...rest (https://flow.org/blog/2017/05/07/Strict-Function-Call-Arity/)
*/
exports.noop = function(a, b, c) {};
/**
* Check if val is a valid array index.
*/
exports.isValidArrayIndex = function(val) {
var n = parseFloat(String(val));
return n >= 0 && Math.floor(n) === n && isFinite(val)
};
});
var tools_7 = tools.isFunc;
var tools_10 = tools.isPlainObject;
var EVENT_TYPE = ['ready', 'beforeImageLoad', 'beforeDraw', 'imageLoad'];
function observer() {
var self = this;
self.on = function(event, fn) {
if (EVENT_TYPE.indexOf(event) > -1) {
if (tools_7(fn)) {
event === 'ready' ?
fn(self) :
self[("on" + (firstLetterUpper(event)))] = fn;
}
} else {
console.error(("event: " + event + " is invalid"));
}
return self
};
}
function wxPromise(fn) {
return function(obj) {
var args = [],
len = arguments.length - 1;
while (len-- > 0) args[len] = arguments[len + 1];
if (obj === void 0) obj = {};
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console.log('wxPromise 调用:', fn.name || '未知函数', '参数:', JSON.stringify(obj));
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return new Promise(function(resolve, reject) {
obj.success = function(res) {
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console.log('wxPromise 成功:', fn.name || '未知函数', '结果:', res);
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resolve(res);
};
obj.fail = function(err) {
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console.error('wxPromise 失败:', fn.name || '未知函数', '错误:', err);
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reject(err);
};
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obj.complete = function() {
console.log('wxPromise 完成:', fn.name || '未知函数');
};
try {
fn.apply(void 0, [obj].concat(args));
} catch (error) {
console.error('wxPromise 执行异常:', fn.name || '未知函数', '错误:', error);
reject(error);
}
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})
}
}
function draw(ctx, reserve) {
if (reserve === void 0) reserve = false;
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console.log('开始绘制 canvas');
return new Promise(function(resolve, reject) {
try {
if (!ctx) {
console.error('绘制失败: ctx 为空');
reject(new Error('绘制失败: ctx 为空'));
return;
}
// 直接绘制,不使用延时,避免额外问题
ctx.draw(reserve, function(res) {
console.log('绘制完成', res);
// 给一点时间让绘制完成
setTimeout(function() {
resolve(res);
}, 200);
});
} catch (error) {
console.error('绘制出错:', error);
reject(error);
}
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})
}
var getImageInfo = wxPromise(uni.getImageInfo);
var canvasToTempFilePath = wxPromise(uni.canvasToTempFilePath);
var base64 = createCommonjsModule(function(module, exports) {
/*! http://mths.be/base64 v0.1.0 by @mathias | MIT license */
(function(root) {
// Detect free variables `exports`.
var freeExports = 'object' == 'object' && exports;
// Detect free variable `module`.
var freeModule = 'object' == 'object' && module &&
module.exports == freeExports && module;
// Detect free variable `global`, from Node.js or Browserified code, and use
// it as `root`.
var freeGlobal = typeof commonjsGlobal == 'object' && commonjsGlobal;
if (freeGlobal.global === freeGlobal || freeGlobal.window === freeGlobal) {
root = freeGlobal;
}
/*--------------------------------------------------------------------------*/
var InvalidCharacterError = function(message) {
this.message = message;
};
InvalidCharacterError.prototype = new Error;
InvalidCharacterError.prototype.name = 'InvalidCharacterError';
var error = function(message) {
// Note: the error messages used throughout this file match those used by
// the native `atob`/`btoa` implementation in Chromium.
throw new InvalidCharacterError(message);
};
var TABLE = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
// http://whatwg.org/html/common-microsyntaxes.html#space-character
var REGEX_SPACE_CHARACTERS = /[\t\n\f\r ]/g;
// `decode` is designed to be fully compatible with `atob` as described in the
// HTML Standard. http://whatwg.org/html/webappapis.html#dom-windowbase64-atob
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// The optimized base64-decoding algorithm used is based on @atk's excellent
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// implementation. https://gist.github.com/atk/1020396
var decode = function(input) {
input = String(input)
.replace(REGEX_SPACE_CHARACTERS, '');
var length = input.length;
if (length % 4 == 0) {
input = input.replace(/==?$/, '');
length = input.length;
}
if (
length % 4 == 1 ||
// http://whatwg.org/C#alphanumeric-ascii-characters
/[^+a-zA-Z0-9/]/.test(input)
) {
error(
'Invalid character: the string to be decoded is not correctly encoded.'
);
}
var bitCounter = 0;
var bitStorage;
var buffer;
var output = '';
var position = -1;
while (++position < length) {
buffer = TABLE.indexOf(input.charAt(position));
bitStorage = bitCounter % 4 ? bitStorage * 64 + buffer : buffer;
// Unless this is the first of a group of 4 characters…
if (bitCounter++ % 4) {
// …convert the first 8 bits to a single ASCII character.
output += String.fromCharCode(
0xFF & bitStorage >> (-2 * bitCounter & 6)
);
}
}
return output;
};
// `encode` is designed to be fully compatible with `btoa` as described in the
// HTML Standard: http://whatwg.org/html/webappapis.html#dom-windowbase64-btoa
var encode = function(input) {
input = String(input);
if (/[^\0-\xFF]/.test(input)) {
// Note: no need to special-case astral symbols here, as surrogates are
// matched, and the input is supposed to only contain ASCII anyway.
error(
'The string to be encoded contains characters outside of the ' +
'Latin1 range.'
);
}
var padding = input.length % 3;
var output = '';
var position = -1;
var a;
var b;
var c;
var buffer;
// Make sure any padding is handled outside of the loop.
var length = input.length - padding;
while (++position < length) {
// Read three bytes, i.e. 24 bits.
a = input.charCodeAt(position) << 16;
b = input.charCodeAt(++position) << 8;
c = input.charCodeAt(++position);
buffer = a + b + c;
// Turn the 24 bits into four chunks of 6 bits each, and append the
// matching character for each of them to the output.
output += (
TABLE.charAt(buffer >> 18 & 0x3F) +
TABLE.charAt(buffer >> 12 & 0x3F) +
TABLE.charAt(buffer >> 6 & 0x3F) +
TABLE.charAt(buffer & 0x3F)
);
}
if (padding == 2) {
a = input.charCodeAt(position) << 8;
b = input.charCodeAt(++position);
buffer = a + b;
output += (
TABLE.charAt(buffer >> 10) +
TABLE.charAt((buffer >> 4) & 0x3F) +
TABLE.charAt((buffer << 2) & 0x3F) +
'='
);
} else if (padding == 1) {
buffer = input.charCodeAt(position);
output += (
TABLE.charAt(buffer >> 2) +
TABLE.charAt((buffer << 4) & 0x3F) +
'=='
);
}
return output;
};
var base64 = {
'encode': encode,
'decode': decode,
'version': '0.1.0'
};
// Some AMD build optimizers, like r.js, check for specific condition patterns
// like the following:
if (
typeof undefined == 'function' &&
typeof undefined.amd == 'object' &&
undefined.amd
) {
undefined(function() {
return base64;
});
} else if (freeExports && !freeExports.nodeType) {
if (freeModule) { // in Node.js or RingoJS v0.8.0+
freeModule.exports = base64;
} else { // in Narwhal or RingoJS v0.7.0-
for (var key in base64) {
base64.hasOwnProperty(key) && (freeExports[key] = base64[key]);
}
}
} else { // in Rhino or a web browser
root.base64 = base64;
}
}(commonjsGlobal));
});
function makeURI(strData, type) {
return 'data:' + type + ';base64,' + strData
}
function fixType(type) {
type = type.toLowerCase().replace(/jpg/i, 'jpeg');
var r = type.match(/png|jpeg|bmp|gif/)[0];
return 'image/' + r
}
function encodeData(data) {
var str = '';
if (typeof data === 'string') {
str = data;
} else {
for (var i = 0; i < data.length; i++) {
str += String.fromCharCode(data[i]);
}
}
return base64.encode(str)
}
/**
* 获取图像区域隐含的像素数据
* @param canvasId canvas标识
* @param x 将要被提取的图像数据矩形区域的左上角 x 坐标
* @param y 将要被提取的图像数据矩形区域的左上角 y 坐标
* @param width 将要被提取的图像数据矩形区域的宽度
* @param height 将要被提取的图像数据矩形区域的高度
* @param done 完成回调
*/
function getImageData(canvasId, x, y, width, height, done) {
uni.canvasGetImageData({
canvasId: canvasId,
x: x,
y: y,
width: width,
height: height,
success: function success(res) {
done(res, null);
},
fail: function fail(res) {
done(null, res);
}
});
}
/**
* 生成bmp格式图片
* 按照规则生成图片响应头和响应体
* @param oData 用来描述 canvas 区域隐含的像素数据 { data, width, height } = oData
* @returns {*} base64字符串
*/
function genBitmapImage(oData) {
//
// BITMAPFILEHEADER: http://msdn.microsoft.com/en-us/library/windows/desktop/dd183374(v=vs.85).aspx
// BITMAPINFOHEADER: http://msdn.microsoft.com/en-us/library/dd183376.aspx
//
var biWidth = oData.width;
var biHeight = oData.height;
var biSizeImage = biWidth * biHeight * 3;
var bfSize = biSizeImage + 54; // total header size = 54 bytes
//
// typedef struct tagBITMAPFILEHEADER {
// WORD bfType;
// DWORD bfSize;
// WORD bfReserved1;
// WORD bfReserved2;
// DWORD bfOffBits;
// } BITMAPFILEHEADER;
//
var BITMAPFILEHEADER = [
// WORD bfType -- The file type signature; must be "BM"
0x42, 0x4D,
// DWORD bfSize -- The size, in bytes, of the bitmap file
bfSize & 0xff, bfSize >> 8 & 0xff, bfSize >> 16 & 0xff, bfSize >> 24 & 0xff,
// WORD bfReserved1 -- Reserved; must be zero
0, 0,
// WORD bfReserved2 -- Reserved; must be zero
0, 0,
// DWORD bfOffBits -- The offset, in bytes, from the beginning of the BITMAPFILEHEADER structure to the bitmap bits.
54, 0, 0, 0
];
//
// typedef struct tagBITMAPINFOHEADER {
// DWORD biSize;
// LONG biWidth;
// LONG biHeight;
// WORD biPlanes;
// WORD biBitCount;
// DWORD biCompression;
// DWORD biSizeImage;
// LONG biXPelsPerMeter;
// LONG biYPelsPerMeter;
// DWORD biClrUsed;
// DWORD biClrImportant;
// } BITMAPINFOHEADER, *PBITMAPINFOHEADER;
//
var BITMAPINFOHEADER = [
// DWORD biSize -- The number of bytes required by the structure
40, 0, 0, 0,
// LONG biWidth -- The width of the bitmap, in pixels
biWidth & 0xff, biWidth >> 8 & 0xff, biWidth >> 16 & 0xff, biWidth >> 24 & 0xff,
// LONG biHeight -- The height of the bitmap, in pixels
biHeight & 0xff, biHeight >> 8 & 0xff, biHeight >> 16 & 0xff, biHeight >> 24 & 0xff,
// WORD biPlanes -- The number of planes for the target device. This value must be set to 1
1, 0,
// WORD biBitCount -- The number of bits-per-pixel, 24 bits-per-pixel -- the bitmap
// has a maximum of 2^24 colors (16777216, Truecolor)
24, 0,
// DWORD biCompression -- The type of compression, BI_RGB (code 0) -- uncompressed
0, 0, 0, 0,
// DWORD biSizeImage -- The size, in bytes, of the image. This may be set to zero for BI_RGB bitmaps
biSizeImage & 0xff, biSizeImage >> 8 & 0xff, biSizeImage >> 16 & 0xff, biSizeImage >> 24 & 0xff,
// LONG biXPelsPerMeter, unused
0, 0, 0, 0,
// LONG biYPelsPerMeter, unused
0, 0, 0, 0,
// DWORD biClrUsed, the number of color indexes of palette, unused
0, 0, 0, 0,
// DWORD biClrImportant, unused
0, 0, 0, 0
];
var iPadding = (4 - ((biWidth * 3) % 4)) % 4;
var aImgData = oData.data;
var strPixelData = '';
var biWidth4 = biWidth << 2;
var y = biHeight;
var fromCharCode = String.fromCharCode;
do {
var iOffsetY = biWidth4 * (y - 1);
var strPixelRow = '';
for (var x = 0; x < biWidth; x++) {
var iOffsetX = x << 2;
strPixelRow += fromCharCode(aImgData[iOffsetY + iOffsetX + 2]) +
fromCharCode(aImgData[iOffsetY + iOffsetX + 1]) +
fromCharCode(aImgData[iOffsetY + iOffsetX]);
}
for (var c = 0; c < iPadding; c++) {
strPixelRow += String.fromCharCode(0);
}
strPixelData += strPixelRow;
} while (--y)
var strEncoded = encodeData(BITMAPFILEHEADER.concat(BITMAPINFOHEADER)) + encodeData(strPixelData);
return strEncoded
}
/**
* 转换为图片base64
* @param canvasId canvas标识
* @param x 将要被提取的图像数据矩形区域的左上角 x 坐标
* @param y 将要被提取的图像数据矩形区域的左上角 y 坐标
* @param width 将要被提取的图像数据矩形区域的宽度
* @param height 将要被提取的图像数据矩形区域的高度
* @param type 转换图片类型
* @param done 完成回调
*/
function convertToImage(canvasId, x, y, width, height, type, done) {
if (done === void 0) done = function() {};
if (type === undefined) {
type = 'png';
}
type = fixType(type);
if (/bmp/.test(type)) {
getImageData(canvasId, x, y, width, height, function(data, err) {
var strData = genBitmapImage(data);
tools_7(done) && done(makeURI(strData, 'image/' + type), err);
});
} else {
console.error('暂不支持生成\'' + type + '\'类型的base64图片');
}
}
var CanvasToBase64 = {
convertToImage: convertToImage,
// convertToPNG: function (width, height, done) {
// return convertToImage(width, height, 'png', done)
// },
// convertToJPEG: function (width, height, done) {
// return convertToImage(width, height, 'jpeg', done)
// },
// convertToGIF: function (width, height, done) {
// return convertToImage(width, height, 'gif', done)
// },
convertToBMP: function(ref, done) {
if (ref === void 0) ref = {};
var canvasId = ref.canvasId;
var x = ref.x;
var y = ref.y;
var width = ref.width;
var height = ref.height;
if (done === void 0) done = function() {};
return convertToImage(canvasId, x, y, width, height, 'bmp', done)
}
};
function methods() {
var self = this;
var boundWidth = self.width; // 裁剪框默认宽度,即整个画布宽度
var boundHeight = self.height; // 裁剪框默认高度,即整个画布高度
var id = self.id;
var targetId = self.targetId;
var pixelRatio = self.pixelRatio;
var ref = self.cut;
var x = ref.x;
if (x === void 0) x = 0;
var y = ref.y;
if (y === void 0) y = 0;
var width = ref.width;
if (width === void 0) width = boundWidth;
var height = ref.height;
if (height === void 0) height = boundHeight;
self.updateCanvas = function(done) {
if (self.croperTarget) {
// 画布绘制图片
self.ctx.drawImage(
self.croperTarget,
self.imgLeft,
self.imgTop,
self.scaleWidth,
self.scaleHeight
);
}
tools_7(self.onBeforeDraw) && self.onBeforeDraw(self.ctx, self);
self.setBoundStyle(self.boundStyle); // 设置边界样式
self.ctx.draw(false, done);
return self
};
self.pushOrign = function(src) {
self.src = src;
tools_7(self.onBeforeImageLoad) && self.onBeforeImageLoad(self.ctx, self);
return getImageInfo({
src: src
})
.then(function(res) {
var innerAspectRadio = res.width / res.height;
var customAspectRadio = width / height;
self.croperTarget = res.path;
if (innerAspectRadio < customAspectRadio) {
self.rectX = x;
self.baseWidth = width;
self.baseHeight = width / innerAspectRadio;
self.rectY = y - Math.abs((height - self.baseHeight) / 2);
} else {
self.rectY = y;
self.baseWidth = height * innerAspectRadio;
self.baseHeight = height;
self.rectX = x - Math.abs((width - self.baseWidth) / 2);
}
self.imgLeft = self.rectX;
self.imgTop = self.rectY;
self.scaleWidth = self.baseWidth;
self.scaleHeight = self.baseHeight;
self.update();
return new Promise(function(resolve) {
self.updateCanvas(resolve);
})
})
.then(function() {
tools_7(self.onImageLoad) && self.onImageLoad(self.ctx, self);
})
};
self.removeImage = function() {
self.src = '';
self.croperTarget = '';
return draw(self.ctx)
};
self.getCropperBase64 = function(done) {
if (done === void 0) done = function() {};
CanvasToBase64.convertToBMP({
canvasId: id,
x: x,
y: y,
width: width,
height: height
}, done);
};
self.getCropperImage = function(opt, fn) {
var customOptions = opt;
var canvasOptions = {
canvasId: id,
x: x,
y: y,
width: width,
height: height
};
var task = function() {
return Promise.resolve();
};
if (
tools_10(customOptions) &&
customOptions.original
) {
// original mode
task = function() {
self.targetCtx.drawImage(
self.croperTarget,
self.imgLeft * pixelRatio,
self.imgTop * pixelRatio,
self.scaleWidth * pixelRatio,
self.scaleHeight * pixelRatio
);
canvasOptions = {
canvasId: targetId,
x: x * pixelRatio,
y: y * pixelRatio,
width: width * pixelRatio,
height: height * pixelRatio
};
return draw(self.targetCtx)
};
}
return task()
.then(function() {
if (tools_10(customOptions)) {
canvasOptions = Object.assign({}, canvasOptions, customOptions);
}
if (tools_7(customOptions)) {
fn = customOptions;
}
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// Check if circular crop is requested
var isCircular = customOptions && customOptions.shape === 'circle';
if (isCircular) {
// 使用更简单的方法实现圆形裁剪
console.log('使用简化方法进行圆形裁剪');
// 先使用普通方式裁剪出矩形
var rectOptions = Object.assign({}, canvasOptions);
// 确保有正确的输出尺寸
var destWidth = customOptions.destWidth || width;
var destHeight = customOptions.destHeight || height;
// 先获取矩形裁剪的临时文件
return canvasToTempFilePath.apply(null, [rectOptions])
.then(function(res) {
console.log('矩形裁剪完成,开始圆形处理');
var rectPath = res.tempFilePath;
// 创建新的画布进行圆形裁剪
var circleCanvas = self.targetCtx;
// 清空画布
circleCanvas.clearRect(0, 0, destWidth, destHeight);
// 创建圆形路径
circleCanvas.save();
circleCanvas.beginPath();
var centerX = destWidth / 2;
var centerY = destHeight / 2;
var radius = Math.min(destWidth, destHeight) / 2;
circleCanvas.arc(centerX, centerY, radius, 0, 2 * Math.PI);
circleCanvas.clip();
// 加载裁剪后的图片
return getImageInfo({ src: rectPath })
.then(function(imgInfo) {
console.log('加载裁剪图片信息:', imgInfo);
// 绘制到圆形区域
circleCanvas.drawImage(
rectPath,
0,
0,
imgInfo.width,
imgInfo.height,
0,
0,
destWidth,
destHeight
);
circleCanvas.restore();
// 绘制并导出 - 不再绘制边框
return draw(circleCanvas)
.then(function() {
var circleOptions = {
canvasId: targetId,
x: 0,
y: 0,
width: destWidth,
height: destHeight,
destWidth: destWidth,
destHeight: destHeight,
fileType: customOptions.fileType || 'png'
};
return canvasToTempFilePath.apply(null, [circleOptions]);
});
});
});
}
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var arg = canvasOptions.componentContext ?
[canvasOptions, canvasOptions.componentContext] :
[canvasOptions];
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return canvasToTempFilePath.apply(null, arg)
})
.then(function(res) {
var tempFilePath = res.tempFilePath;
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return tools_7(fn) ?
fn.call(self, tempFilePath, null) :
tempFilePath
})
.catch(function(err) {
if (tools_7(fn)) {
fn.call(self, null, err);
} else {
throw err
}
})
};
}
/**
* 获取最新缩放值
* @param oldScale 上一次触摸结束后的缩放值
* @param oldDistance 上一次触摸结束后的双指距离
* @param zoom 缩放系数
* @param touch0 第一指touch对象
* @param touch1 第二指touch对象
* @returns {*}
*/
var getNewScale = function(oldScale, oldDistance, zoom, touch0, touch1) {
var xMove, yMove, newDistance;
// 计算二指最新距离
xMove = Math.round(touch1.x - touch0.x);
yMove = Math.round(touch1.y - touch0.y);
newDistance = Math.round(Math.sqrt(xMove * xMove + yMove * yMove));
return oldScale + 0.001 * zoom * (newDistance - oldDistance)
};
function update() {
var self = this;
if (!self.src) {
return
}
self.__oneTouchStart = function(touch) {
self.touchX0 = Math.round(touch.x);
self.touchY0 = Math.round(touch.y);
};
self.__oneTouchMove = function(touch) {
var xMove, yMove;
// 计算单指移动的距离
if (self.touchended) {
return self.updateCanvas()
}
xMove = Math.round(touch.x - self.touchX0);
yMove = Math.round(touch.y - self.touchY0);
var imgLeft = Math.round(self.rectX + xMove);
var imgTop = Math.round(self.rectY + yMove);
self.outsideBound(imgLeft, imgTop);
self.updateCanvas();
};
self.__twoTouchStart = function(touch0, touch1) {
var xMove, yMove, oldDistance;
self.touchX1 = Math.round(self.rectX + self.scaleWidth / 2);
self.touchY1 = Math.round(self.rectY + self.scaleHeight / 2);
// 计算两指距离
xMove = Math.round(touch1.x - touch0.x);
yMove = Math.round(touch1.y - touch0.y);
oldDistance = Math.round(Math.sqrt(xMove * xMove + yMove * yMove));
self.oldDistance = oldDistance;
};
self.__twoTouchMove = function(touch0, touch1) {
var oldScale = self.oldScale;
var oldDistance = self.oldDistance;
var scale = self.scale;
var zoom = self.zoom;
self.newScale = getNewScale(oldScale, oldDistance, zoom, touch0, touch1);
// 设定缩放范围
self.newScale <= 1 && (self.newScale = 1);
self.newScale >= scale && (self.newScale = scale);
self.scaleWidth = Math.round(self.newScale * self.baseWidth);
self.scaleHeight = Math.round(self.newScale * self.baseHeight);
var imgLeft = Math.round(self.touchX1 - self.scaleWidth / 2);
var imgTop = Math.round(self.touchY1 - self.scaleHeight / 2);
self.outsideBound(imgLeft, imgTop);
self.updateCanvas();
};
self.__xtouchEnd = function() {
self.oldScale = self.newScale;
self.rectX = self.imgLeft;
self.rectY = self.imgTop;
};
}
var handle = {
// 图片手势初始监测
touchStart: function touchStart(e) {
var self = this;
var ref = e.touches;
var touch0 = ref[0];
var touch1 = ref[1];
if (!self.src) {
return
}
setTouchState(self, true, null, null);
// 计算第一个触摸点的位置,并参照改点进行缩放
self.__oneTouchStart(touch0);
// 两指手势触发
if (e.touches.length >= 2) {
self.__twoTouchStart(touch0, touch1);
}
},
// 图片手势动态缩放
touchMove: function touchMove(e) {
var self = this;
var ref = e.touches;
var touch0 = ref[0];
var touch1 = ref[1];
if (!self.src) {
return
}
setTouchState(self, null, true);
// 单指手势时触发
if (e.touches.length === 1) {
self.__oneTouchMove(touch0);
}
// 两指手势触发
if (e.touches.length >= 2) {
self.__twoTouchMove(touch0, touch1);
}
},
touchEnd: function touchEnd(e) {
var self = this;
if (!self.src) {
return
}
setTouchState(self, false, false, true);
self.__xtouchEnd();
}
};
function cut() {
var self = this;
var boundWidth = self.width; // 裁剪框默认宽度,即整个画布宽度
var boundHeight = self.height;
// 裁剪框默认高度,即整个画布高度
var ref = self.cut;
var x = ref.x;
if (x === void 0) x = 0;
var y = ref.y;
if (y === void 0) y = 0;
var width = ref.width;
if (width === void 0) width = boundWidth;
var height = ref.height;
if (height === void 0) height = boundHeight;
/**
* 设置边界
* @param imgLeft 图片左上角横坐标值
* @param imgTop 图片左上角纵坐标值
*/
self.outsideBound = function(imgLeft, imgTop) {
self.imgLeft = imgLeft >= x ?
x :
self.scaleWidth + imgLeft - x <= width ?
x + width - self.scaleWidth :
imgLeft;
self.imgTop = imgTop >= y ?
y :
self.scaleHeight + imgTop - y <= height ?
y + height - self.scaleHeight :
imgTop;
};
/**
* 设置边界样式
* @param color 边界颜色
*/
self.setBoundStyle = function(ref) {
if (ref === void 0) ref = {};
var color = ref.color;
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if (color === void 0) color = '#ffffff';
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var mask = ref.mask;
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if (mask === void 0) mask = 'rgba(0, 0, 0, 0)';
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var lineWidth = ref.lineWidth;
if (lineWidth === void 0) lineWidth = 1;
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var isCircle = ref.isCircle;
if (isCircle === void 0) isCircle = true; // 默认使用圆形边框
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var half = lineWidth / 2;
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// Check if we want a circular boundary instead of rectangular
if (isCircle) {
// Calculate center and radius
var centerX = x + width / 2;
var centerY = y + height / 2;
var radius = width / 2; // Assuming width = height for a circle
// Draw the mask (everything outside the circle)
self.ctx.beginPath();
self.ctx.setFillStyle(mask);
// Draw a rectangle covering the entire canvas
self.ctx.fillRect(0, 0, boundWidth, boundHeight);
// Create a circular hole in the mask
self.ctx.beginPath();
self.ctx.arc(centerX, centerY, radius, 0, 2 * Math.PI);
self.ctx.setFillStyle('transparent');
self.ctx.fill();
// Draw the border circle
self.ctx.beginPath();
self.ctx.arc(centerX, centerY, radius, 0, 2 * Math.PI);
self.ctx.setStrokeStyle(color);
self.ctx.setLineWidth(lineWidth);
self.ctx.stroke();
} else {
// Original rectangular boundary code
var boundOption = [{
start: {
x: x - half,
y: y + 10 - half
},
step1: {
x: x - half,
y: y - half
},
step2: {
x: x + 10 - half,
y: y - half
}
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},
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{
start: {
x: x - half,
y: y + height - 10 + half
},
step1: {
x: x - half,
y: y + height + half
},
step2: {
x: x + 10 - half,
y: y + height + half
}
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},
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{
start: {
x: x + width - 10 + half,
y: y - half
},
step1: {
x: x + width + half,
y: y - half
},
step2: {
x: x + width + half,
y: y + 10 - half
}
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},
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{
start: {
x: x + width + half,
y: y + height - 10 + half
},
step1: {
x: x + width + half,
y: y + height + half
},
step2: {
x: x + width - 10 + half,
y: y + height + half
}
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}
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];
// 绘制半透明层
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self.ctx.beginPath();
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self.ctx.setFillStyle(mask);
self.ctx.fillRect(0, 0, x, boundHeight);
self.ctx.fillRect(x, 0, width, y);
self.ctx.fillRect(x, y + height, width, boundHeight - y - height);
self.ctx.fillRect(x + width, 0, boundWidth - x - width, boundHeight);
self.ctx.fill();
boundOption.forEach(function(op) {
self.ctx.beginPath();
self.ctx.setStrokeStyle(color);
self.ctx.setLineWidth(lineWidth);
self.ctx.moveTo(op.start.x, op.start.y);
self.ctx.lineTo(op.step1.x, op.step1.y);
self.ctx.lineTo(op.step2.x, op.step2.y);
self.ctx.stroke();
});
}
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};
}
var version = "1.3.9";
var WeCropper = function WeCropper(params) {
var self = this;
var _default = {};
validator(self, DEFAULT);
Object.keys(DEFAULT).forEach(function(key) {
_default[key] = DEFAULT[key].default;
});
Object.assign(self, _default, params);
self.prepare();
self.attachPage();
self.createCtx();
self.observer();
self.cutt();
self.methods();
self.init();
self.update();
return self
};
WeCropper.prototype.init = function init() {
var self = this;
var src = self.src;
self.version = version;
typeof self.onReady === 'function' && self.onReady(self.ctx, self);
if (src) {
self.pushOrign(src);
} else {
self.updateCanvas();
}
setTouchState(self, false, false, false);
self.oldScale = 1;
self.newScale = 1;
return self
};
Object.assign(WeCropper.prototype, handle);
WeCropper.prototype.prepare = prepare;
WeCropper.prototype.observer = observer;
WeCropper.prototype.methods = methods;
WeCropper.prototype.cutt = cut;
WeCropper.prototype.update = update;
return WeCropper;
})));